Ballionaire
Status: Garbage | Installs: Yes | Opens: No
warning
Game almost seems like it's going to open, but will hang forever due to an internal error. Cannot load a CompressedTexture2D.
USER ERROR: No loader found for resource: (expected type: CompressedTexture2D)
at: ResourceLoader::_load (core\io\resource_loader.cpp:282)
USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:275)
USER ERROR: System.Exception: MISSING RESOURCE
at Rez.Textures.Mutators.Preload()
at Rez.Preload()
at Core.Shell._Ready()
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)